Description
Technical Details
Model Number | 4500100 |
---|---|
Number of Game Players | 6 |
Batteries Required | No |
Batteries Included | No |
Remote Control Included? | No |
Colour | Multicolor |
Product Dimensions | 21.5 x 27 x 4 cm; 1 Kilograms |
Item model number | 4500100 |
Manufacturer recommended age | 10 years and up |
Manufacturer | Funskool |
Country of Origin | India |
Item Weight | 1 kg |
From the manufacturer
GREAT WAY TO SPEND TIME WITH FAMILY & FRIENDS
The game is a great way to spend time with family and friends. Make each minute count with our Scotland Yard set.
|
|
|
---|---|---|
THE PERFECT BOARD GAMEUse strategy, skill and your wits to outsmart Mr X. The game requires players to stay alert and sharp, making it the perfect board game for your little one |
IMPROVES SOCIAL SKILLSThe game improves your children’s social skills and is a great way to spend quality time with your children |
COGNITIVE DEVELOPMENTThe game improves your child’s ability to devise new strategies, encourages creative thinking and develops his cognitive skills |
PRODUCT FEATURES
|
|
|
---|---|---|
SET UPA family game all about having thrilling experience of chasing and racing. First decide who will play the role of Mr.X. Mr X recieves:1 x Transparent playing piece, the mister X visor, 1 x Travel log,1 x Black ticket, 1 X Double move ticket Each Detective receives: 1 x Playing piece, 1 x Ticket Board, 4 x Underground Tickets , 8 Bus Tickets , 11 Taxi Tickets. The aim of the game is for the detectives to catch Mr. X who can travel via any form of transportation without any tickets. The detective must use their transport tickets to try and catch him but they need to be careful as they have a limited amount of tickets! |
GAMEPLAYIn each round Mr.X first makes his moves but only records his move in his travel log-unseen by detective.All the detectives share the same goal catching Mr.X either by one of them finishing their move on the same station as Mr.X or blocking all the stations and leaving no free station for Mr.X to move to.As Mr.X is invisible he must record his moves in travel log however before his 3rd,8th and 13th moves he must reveal his location by placing his playing piece on the station he is at. |
END GAMEThe detective wins the game: If he finishes his move on the same station as Mr.X or Mr.X has no free stations that he can move to. Mr.X wins the game: If he manages to travel across london for 22 rounds without being caught by detective. The round is only over once the detectives have also completed their moves. |
Reviews
There are no reviews yet.